Random Ranting From A Distance

I’m on vacation and what am I doing? Posting at 2am local time because I’m wide awake while everyone else is asleep. I should be fast asleep too but oh well.

Edmonton is pretty good. The mall is huge and there’s a crap load of stuff to do there – mini golf, swimming, bowling, movies, live shows, rides, games, ice skating, and of course shopping. I initially thought that the mall wasn’t as big as I expected, but I quickly realized it’s just not as many SHOPS as I expected. When you take into consideration all of the things available at the mall and the amount of space it takes up… yeah the mall is pretty damn big. I’ve been there 2 days in a row and I still haven’t done everything there. I doubt I’ll even be able to actually get through it all by the time I head out to Calgary. But it’s okay, I did all the stuff I really wanted to do already – skate and shop. I’m usually not one for shopping but I figure I might as well take advantage of Alberta tax. It beats the crap out of BC tax, that’s for sure.

Been playing a bit of SC2 during my down time here. I’m still really horrible at it, and I’m not even sure that I’m getting any better, but it’s really fun anyway. Can’t wait for the retail release so I can play the single player campaign.

I’ve been wanting to play Okami for a really long time, and lucky for me, the people I’m staying with own it. I haven’t had a chance to pick it up and play it yet but I fully intend on doing that early tomorrow morning. That is if I wake up early tomorrow morning…

What’s a post without SF. I do miss it. Funny, there’s a “Street Fighter Cats” video going around lately. It’s interesting that “normal” people know what SF even is. I was able to watch a bit of the Evo 2010 live stream. Some matches were petty intense, but I thought the SSF4 finals were really anti-climactic. Daigo crushed Ortiz. Hopefully I can attend Evo 2011.

Finally sleepy so I’m going to call it. Be back in a few.

SF Fight Night & StarCraft 2

It’s 3am and I’m freaking boiling. The weather is blazing hot these days and I’m too broke to afford an air conditioner.

After a long hiatus, SF fight night came back around. Nothing really note worthy here. Let’s see…

Jon (Ibuki) beats Mike (Akuma) with a score of 10-9 in a first to 10 match a la GodsGarden 2. It was a totally aggressive set, with the winner usually being the person that got vortex/okizeme going first. A lot of empty demon flip throw ultra set ups. Very tricky. It looked like Jon was going to take it 10-7 but Mike came back with 2 straight wins to tie it up at 9 games each. But when it came down to the final round of the final game, Jon edged out the win.

Dictator is way strong with his new ultra 2.

StarCraft 2 has the potential to ruin my sleeping patterns. A perfect example of this is right now. I wish RTS games had Shoryukens and Spinning Bird Kicks – maybe then I’d be good at playing them.

Must sleep. Eyes burn.

Ultra Selection – Online Play 4

Been back on the horse the past couple days (minus tonight).  Pretty much the same ol’ out there in PSN land.  I feel like I’m actually upping my game up little by little from all this online play.  I suppose it’s not so much upping my technical game… just upping my knowledge of the game.  Technique-wise, online play is probably totally fucking me right up.  Awesome!

Ultra Selection – This has been on my mind a lot during my matches.  As soon as SSF4 came out and Kikosho was shown to combo from practically every move Chun has, I thought this would be the 100% go-to Ultra.  It actually was for a long while.  Lately, this hasn’t been the case.  There are a number of match-ups where I’ve found Housenka (Ultra 1) to be more effective.  There are the obvious cases, such as Blanka and Honda, where Ultra 1 shuts down a large part of their offense and can connect for full hits/damage.  But then, there are also the in-between cases… specifically Akuma and Boxer, as of late.

I thought Akuma would be an easy choice, but it’s turning out to be a difficult one.  In vanilla SF4, I had no choice – Housenka.  It does go through projectiles, and it’s obviously a huge plus against heavy projectile characters like Akuma, but where it falls short is on offense.  When you’re trying to hit Akuma with Ultra 1, because it’s a charge Ultra, you’re almost forced to play mainly defensive.  You can’t run in there, guns blazing, and expect to pull off Ultra 1 for huge damage.  Even if you do manage to get an ex-Lightning Legs on Akuma, Ultra 1 doesn’t connect for full hits/damage.  Not in the corner, not outside of the corner… basically never off a juggle state.

Enter Ultra 2 – Kikosho.  This Ultra thrives off juggle states.  Any time Akuma is in juggle state, you can make him eat Ultra 2 for full damage.  Go ahead and run in there, guns blazing, make him eat that ex-Lightning Legs and finish it off with an Ultra 2.  Sounds so awesome… so why the hell would you pick Ultra 1?  For one, Ultra 2 is straight weak.  The damage you’ll get off a full Ultra 2 is nothing compared to a lot of the other Ultras in the game.  For two, landing Ultra 2 means you’ve managed to get in on Akuma.  Getting in on Akuma can be a problem all in itself.  Ultra 1, Housenka, can potentially connect for full damage anywhere on the screen.

So it’s a toss up.  It’s almost like damage potential vs guaranteed damage.  Ultra 1 can connect for way more damage as long as you’re patient.  The pitiful damage of Ultra 2 can connect basically anytime you get an ex-Lightning Legs, jumping fierce, or df+lk anti-air… all of which should happen more than often in a match.

Needless to say, Ultra selection can be extremely important, depending on the character you play.  It can change your play style and mentality before Round 1 even starts.

Honda – what a pain in the ass this guy can be.  Zoned, Honda is usually easy pickings.  Throw projectiles, wait for him to jump, punish accordingly.  Where shit goes wrong (on PSN at least) is when he gets you down and starts to go butt-splash crazy on you.  I haven’t played against enough Honda players to find a straight answer for constant butt-splashes on wake up.  I still haven’t found the counter.  Focus back-dashing seems to be the response from most players out there, but I haven’t found it as effective as I had hoped.  Until I find a solid answer, I’ll stick to ex-Spinning Bird Kick and straight-up not getting into that situation in the first place.  Maybe jump back HK…

Ultra 1 btw.  Reversal Housenka off of ANY blocked Sumo Headbutt goes for full hits and damage.

Guile – I haven’t had the privilege of playing any good Guile players lately, but the match-up has been on my mind a lot.  I always find myself playing straight offense against Guile.  I get extremely impatient at constant Sonic Boom throwers and start making a lot of bad decisions like obvious jump-ins and Hasan Shus.  I have yet to figure out a solid strategy.  Currently, I’m thinking the best way to approach this one is to push Guile into the corner by walking and blocking, and then pressuring him with long range pokes and anti-airs to keep him there.  Easier said than done, believe me.  Maybe I should play heavy defense and make Guile bring his game to me.  Hmm…. Need to research this match-up way more.  Thanks to Daigo, EVERYONE plays Guile which makes learning this match-up all the more urgent.

Ultra 2 > Ultra 1, imo.  Ultra 1 is difficult to pull off due to Guile’s super fast recovery on the Sonic Boom.  Ultra 1 also does NOT go for full damage off a juggle state on Guile.

Why the hell did it take me forever to write this.  And it’s not spacing the way I want… stupid new theme.

Offline Play – Online Play 3

Had some good offline play recently.  Unfortunately, it reminded me of how awful online can be.  Playing against someone online with a very good connection (read: full strength) isn’t bad, but as soon as you get a connection that has 2-out-of-3 bars… ugh.  I’ve said it a million times before, and I’m not even sure why I’m writing it all out again, but anti-air for Chun online is so stupid.  Every time, on PSN, if I’m getting jumped in on, it’s a gamble.  I either block the incoming attack and stay on defense, or risk taking massive damage and go for the anti-air.  I can’t sit there and block everything and expect to win, so a lot of the time I’ll take the gamble and get raped.  Since I haven’t been getting much offline play lately, I thought it was just my crappy timing, but now I swear it’s not.  The inconsistency in online timing is totally throwing me off, which makes me to resort to other tactics.  The worst habit of all – mashing.  Yesssss…. so awesome.

I guess the best thing to do would be to mix up offline and online play more evenly, or maybe even limit my online play to ONLY full/green connections…

… but that’s all BS.  I know I’m going to end up playing whoever the hell I get paired up anyway, regardless of connection strength.

Shitty Online Play 1 – Self Control 0

Hooray!

Online Play 2

Been a bit busy lately and lazy to post. This is just going to be a quick run down of things I’ve noticed during my online play.

The steady stream of Bison players has stopped. There are still quite a few of them out there, but lately it seems everyone is playing…

Adon. What a pain this guy is. I haven’t really run into anyone that plays him well, so it’s hard to say he’s a problem match up. Though he is really really annoying. Most people seem to spam out his Jaguar Kick and Jaguar Tooth. If you haven’t played against any Adons, you’ll find out quickly that both of those moves are armor breaking moves. That means no focusing. Jaguar Tooth is easy enough to deal with. If they go for any Jaguar Tooth, you can safely jump over all of them and punish on the way down. This might not be applicable to lesser height jumpers at closer ranges, but it applies to Chun and that’s all that matters to me. Jaguar Kick has been harder to deal with. Still not sure what to do against it other than block. Jaguar Kick leaves Adon at -2 or -3 on block, so there is a bit of time in there to retaliate.

Abel. Lots and lots of Abel players. Breathless (his Ultra 2) is so good. Lately, I’ve been trying to avoid Abel’s Ultra 2 by staying close to him. This way, if I see him activate his Ultra, I can safely jump over him and away from harm. I suppose staying fullscreen away would work too, but more often than not you’ll find yourself screwed in the corner. Other than jumping, I’m not really sure what Chun can do to avoid Abel’s new Ultra. If you’re in the corner and Abel has Ultra, there’s a good chance you’ll be taking some big damage real quick. Also, gotta remember that his j.hp is REALLY good air-to-air. Cross up j.mk is tricky to guard. Wake up EX Change of Direction is actually a decent option – the armor and range on it can be useful. Yeah… Abel… Wow. He’s good, if not great.

Ryu/Ken/Sagat. There are always a lot of these online, and they’re not really a problem since I get a lot of practice against them, but I’m thinking Chun’s Ultra 1 might actually be better than Ultra 2. Usually what I’ll do against a projectile spammer is walk and block. I’ll take a few steps forward then block in anticipation of a projectile, then continue to move forward. This helps close the distance without doing something risky like jumping or dashing. Once in range, I’ll try to react to a projectile by focus dashing through it, hasan shu’ing over it, or just waiting for them to do something that I can counter hit/poke. Any of those options are a lot easier said than done. ESPECIALLY online. Walking and blocking on PSN is like asking to eat 10 fireballs to the face. There’s just so little time to react with the inherit lag of playing over an Internet connection. So, instead of eating fireballs, I’ve been thinking of going back to Ultra 1. This way, I don’t have to chase. I can sit back on Ultra and just wait for them to throw something. As soon as I see a limb go out to fireball, Ultra right through it. In some cases, such as Sagat, you have to dash Ultra to catch him mid-fireball. Ultra 1 also has the added bonus of actually working in the corner against Ryu, Ken, and Sagat. About half of the cast won’t eat the last part of Chun’s Ultra 1 off of a corner juggle. Fortunately, these three guys eat it all.

Online Play

Been playing a lot of SF online lately. I know, I said I quit that shit forever, but I can’t help myself. All I have to do is remember that it’s just online play and nothing more. Stupid shit happens online, that’s just the way it is and probably the way it always will be. There is at least one really good thing about online play though, you get to see a lot of different play styles (including horrible ones). Lately, I’ve been trying to address my problem matchups: mostly Rufus and Viper, but also Bison and Dhalsim.

Rufus has been a real pain. I’m having a hard time dealing with his dive kick rush down. I found out that you can throw him in between his s.hp into galactic tornado combo, but I have yet to try it in a match. I think the key to winning this one is to stay calm and not try to crouch tech absolutely everything. Need to zone a lot better as well.

Viper has been bad because of the Burning Kick. Definitely need to learn how to use c.mk dodge them and counter accordingly. Always ALWAYS watch out for the Seismo on your wake up. Don’t even know how many times I got hit with that. Need a lot more experience here real bad.

Bison wasn’t a problem in vanilla but lately he has been trouble. He has some new tricks that kept getting me: Psycho Crusher cross-up and Ultra 2 cross-up. Psycho Crusher cross-up is usually set up after a Scissor Kick (which is usually the end of a combo) so that’s something to look out for. Cross-up Ultra 2 for Bison is straight beef. The usual set up is after a forward throw. While you are getting up from the throw, Bison can start his Ultra 2 and, while in the air, decide whether he wants to land in front of you or behind you. Timed right, you CANNOT jump out of this. The only way to deal with this is to block appropriately (which is hard) or to use a move that has enough invincible frames to get out or stuff it. I tried using EX SBK to counter the cross-up Ultra but it’s actually harder to do than blocking. Because Bison does the Ultra literally while you’re getting up, the timing on the EX SBK is all wonky and it’s actually easy to mess up. At least it is for me. I think I’ll be sticking to blocking. This is something you might need to practice in Training before you actually get the hang of it. Remember to block up – it hits high.

Dhalsim… I knew this match well in vanilla but didn’t play any good ones for a really long time and totally forgot what it was like. The absolute most important thing here is to not rush it. Take things slow and wait for the right opportunity to get in there. Short jumping and focus dashing seem to work really well. This is one of the few matches that I’ll use Ultra 1 over Ultra 2. Dash-Hosenka goes through all of Sim’s Yoga Fires at fullscreen as long as you time it well. Ultra 1 also goes through Sim’s Ultra 1 at close range, which is nice. Watch for tricks like slide throws and instant overhead hps. If you can get him to teleport towards you, you’re one giant step closer to winning. As long as you don’t get antsy this one should be fine.

I’ve been saving the problem matches and re-watching them. Can’t stress how much they help.

In The Lab

Been taking a bit of a break with the C to Shining C trophy to work on my Chun-Li again. My execution has been horrible with her as of late – missing a lot of easy opportunities that end up costing me matches. So, its been back to training room. I’ve been trying to clean up a few links and develop a better way to do some important combos. It’s painful to start but I think it’ll be worth it in the end. Being back in “the lab” figuring things out is actually sort of fun. A whole lot of learning.

The three most important things to have: frame data, hit boxes, notepad.

C-Rank Seth!

Straight up, I got lucky. There were a couple big matches that I had no business winning but somehow squeezed it out. After I hit the magical 1000bp mark, I went to the character data to check out how bad my Seth performed. Surprisingly, I got Seth to C-Class in 25 matches, 17 of which were wins and the remaining 8 as losses. Something like 73% win ratio. Let’s hope all the rest of the characters I suck ass with turn out this well or better. Shit, I’d actually be happy with anything above 60%. Actually I’ll take any win ratio higher than my Viper win ratio.

Daily SF

No ranking up today. Stupid Seth. He makes me not want to even attempt to play ranked battles unless I’m totally in the zone. And even if I am in the mood to play, I still blow ass with him so it’s not like I’d be getting any wins any time soon. Truely, Seth has potential to give me a lower win rate than Viper did. As if my Viper’s awesome 52% win rate wasn’t enough to screw my record up.

So I ended up buying stupid stuff on the Playstation Network Store today. Originally, I opened up the store to browse around and eventually buy the new SSF4 alternate costumes (which are pretty decent) but I ended up with a bit more. Turns out Capcom is now releasing “Premium Avatars”. Now, instead of my PSN avatar being an 8-bit race car, it’s a portait of Bison (Dic) from SF4. Waste of 49 cents? Maybe. Do I really care that Capcom is totally money grabbing with their SF alternate costumes and avatars? Nope. Should I buy more Capcom merchandise and money grabbing add-ons? Yes. A trillion times, yes.

In other news, StarCraft 2 is hard and I suck big ones at it.

C to C Day 3

Got more play in yesterday and this morning. It seems that it actually won’t take as long as I thought to get this stupid trophy. While it is painful and pointless, it is actually very helpful in understanding the strengths and weaknesses of all of the characters.

C to C Update: Decided to go with Abel for the next character to rank up. I thought it was going to be another 40% or more loss ratio but it actually turned out really well. Ranked up Abel to C-Class in 25 fights with a 76% win ratio. Not the greatest ratio but still surprising. Abel’s jumping normals work wonders against everything. His j.mk is a great cross up attack, while his j.hp stuffs a ton of shit air-to-air. I’d like to see the hit box on his j.hp, I bet it’s ridiculous. Other than air throw, I don’t think there’s an air attack that beats out a well timed j.hp from Abel. I haven’t seen it at least. Other new stuff – Abel’s Ultra 2 is sick. Unblockable, super quick, focus armor, cancellable… it has everything other than being comboable. There were a few situations where I wished I had Ultra 1, but not nearly as many situations where I was glad to have Ultra 2. Abel is good. Really good. I was pulling wins in matches that I had no right winning. Bonusssss.

After Abel I decided to play Blanka. I’ve played Blanka a lot so I thought this would be easy but I was dead wrong. In the end, I got Blanka levelled up to C-Class in about 28 fights with something like a 72% win ratio. 72% isn’t bad at all, but I play Blanka… so I was expecting at least 80%. There are a few things I noticed. The first, and most annoying thing is that it seems that cross up j.mk, c.lp, electric combo doesn’t work nearly as much as it used to. I’m not sure if they changed the j.mk or decreased the hit box distance of Blanka’s electric, but either way I was missing that combo a lot. Maybe my spacing just sucks… who really knows. Moving on – Blanka’s Ultra 2. When I first saw it, I thought it was awesome. And I guess it still is pretty awesome, but I still found myself favouring Ultra 1. I think the tricks you can pull with Ultra 1 make it more worth while. Cross up Ultra, hop Ultra, and c.mk into Ultra are all too good for me to give up.

With Blanka done, I decided to really shove a fist in my ass and picked up Seth. I’m still working on ranking him up, but so far it sucks ass. He seems to be unchanged from his SF4 self, other than his new Ultra… which I dislike. It’s a good Ultra, it combos easily and can be used in a lot of situations, but it totally does not suit my Seth play style. I play the gayest Seth possible – run away Seth. Ultra 1 suits me way better than Ultra 2. A few notes: (1) c.hp should not be spammed, (2) always buffer for Ultra after throwing a sonic boom, and (3) running all day pisses people off – do it more often. Current progress with Seth is about half way to C rank and probably just over 50% win ratio. Woo hoo…

So let’s see… that’s Ryu, Chun, Bison, Viper, Honda, Abel, and Blanka… 7 down, 28 to go. One fifth of the way there!